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Old January 16th, 2004, 03:13 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Two new MODs from me

Quote:
Originally posted by apoger:
Absolutely. That is my intent.
A nation with Sloth-3 is a wasteland that is devoid of resource. It's the worst production a nation can have, it should be frightningly low.
Sloth 3 is utter suicide in your mod. To take it is to limit yourself to a single light infantry, or four militia per turn. In the first turn, with a 30 admin castle, sloth 3 has a resource production of 8. Prod 3 on the other hand has a resource production of 152 at the same time. The prod 3 nation has twenty times the troop recruitment capability of the sloth 3 nation. TO say that there is any way to overcome this kind of handicap through pretender design is ridiculous, as the complete lack of troop production in every province means that you have no useful combat potential to speak of.

A quick run through of all 7 sloth scales shows that the resources available on the start to each will be around:152, 128, 104, 80, 56, 32, 8. Looks like my "conjecture", as you called it, was accurate after all. It's not like it's that difficult to apply percentage modifiers to a standard resource total, is it.

Quote:
I do not like the current system where the difference between the best producer in the world and a nation of absolute sloth is about two heavy infantry per turn.
That's because the resource costs for heavy infantry are such that you can't build many per turn. Using the standard scales it is at least possible to play a nation with a sloth scale. A fully developed province can only hope to build around a maximum of 8, 28 resource troops per turn if they get very lucky with their surroundings. In the same circumstances sloth 3 has half of the resources available and can therefore only put out half as many troops.

As for the order scale, +3 gives an income of 227, -3 gives 80-100. How, exactly, you make Pangaea work when they can only afford a single centaur warrior a turn, or one Pan every five turns?

Quite frankly, it's pretty clear that your mod is designed to prevent people from being able to effectively play a nation with negative scales. You might like that kind of game, but I certainly doubt that many other people would.
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