Re: Mod - Improved Light Cavalry
>a fear ability to represent the greater stress they could apply. This is not just about fear but about representing the overall impact of aggressive LC.
Hrm, fear is supposed to be the supernatural kind.
After all, many troops/creatures in this game are downright scary (Emerald Guards, Knights, Summer Lions, Minotaurs) but don't generate extra fear beyond the normal morale affect by causing combat losses.
On the other hand I see what you're getting at. In many ways LC would cause a disruption in the enemy ranks due to the threat of being attacked from the flank/rear. Still, this is hard to model in the game as writen. I don't like the idea of using fear for this, as it would be applicable to a multitude of other troops as well (for a variety of reasons).
Perhaps an overall speed modifier?
The average tactical speed of each army could be measured at battle start. The slower army could lose speed and/or defense skill off their stats, as a simlation that they are limited due to the stresses of being outmanuvered. Of course we would have to get Illwinter to do this sort of thing, as it's beyond the mod tools capabilities.
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