Re: New Dom2 Quick Reference Sheet
Well, I think your chart is AWESOME!! It looks great! In fact, I think it ought to be distributed with the game=)
A couple suggestions on how to make it even better:
First, I think the magic icons rather then magic names are an excellent idea; it lets you see what magic the nation has much more quickly than reading the words. But you might want to take it one more step... specifically... under Priests, instead of "weak, average, etc" you could show the holy symbols, so "weak" would be replaced with 2 holy symbols, "strong" with 4 holies, "blood sacrifice" with a blood symbol or bloodslave symbol, and "unholy" or "reanimate" with unholy candles, corrseponding to the number on their highest-level unholy priest.
Second: Again, the magic icons are cool. And you seem to have them in order of strength (Ulm goes Earth, then Fire, for example). But it would be (IMO) even better if you could represent the max level in each path. For example, giving Ulm 2 earths and 1 fire icon, with the earths stacked together, overlapping like the way experience stars overlap so they don't take too much space. Hope that describes it well enough=) So Ulm would become "EE F", Abysia would become "FFF BB AA", and so forth.
Third: Randoms would also be good here! If you could also add random path symbols, that would be nice... if you know ahead of time that a nation gets a mage with 2 or 3 randoms, that could certainly affect pretender design!
Fourth: The themes can be VERY different and often have completely different magic. So... this would be twice as much work as you've already done... but rather than starting a game with each theme each time to check it out before designing a REAL god, I'd love to have a chart just like yours, but whith a complete entry for each theme, as though it was a nation.
Well, those are my suggestions. But I think what you've done is excellent, and I applaud it=)
-Cherry
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