
January 16th, 2004, 07:40 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: MODS technical problems?
Quote:
Originally posted by PhilD:
Another thing: it would be nice if mod makers set them up so that, like the "demo" mods originally written by Illwinter, they wrote their files in specific subdirectories. This might help ensuring they don't interfere...
(I downloaded those available from the Illwinter site, and not all of them do that. Also, the "Hoburg Alliance Special Edition" overwrites some of the initial "Hoburg Alliance" files - I guess that means one cannot then decide to play the initial mod...)
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The Hoburg SE mod does not remove anything from the Hoburg mod. It only adds three units. You can choose between the mods.
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