Re: MODS technical problems?
There seems to be a bug with the #clear and/or #clearmagic commands. They don't remove an existing unit's (e.g Virtue pretender's) ability to fly, it's magical creature status, or need to eat (IIRC). I only looked at a couple of units this way - I assume there are many other abilities that don't get cleared.
A way to mod the number and type of slots (not just limit to 2 misc, which can be done) would be nice.
A way to have units have inherent (unhealable) afflictions would be good.
A way to add a unit to the list of a nation's pretender options would be good (this is what I was doing, and having problems because many of the abilities, and the cost to add new magic paths, didn't seem to be editable - since one can't mod which pretenders are available to each nation, this limited the choices available quite a bit).
PvK
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