Re: Singleuser game balance
I was thinking along the same line but Im not sure a mod would be needed. A map might be all thats needed and be easier for a newbie to use.
Brainstorming....
A small map where the user plays Ulm. The map creates a useful god. Gives the player specific provinces with specific features.
The map also preselects the opponents and doesnt allow others. Play against Man, Ctis, Pangaea, Atlantis? Dont allow Ermor, Arcos, Rlyeh, Abbysia, Caelum, Jotun, etc etc. Set the AIs with dying gods (water god on land?) or particularly weak ones. Maybe kill off the home sites that give the special units.
The tga can have something like the Dom2 hotsheet thing that another user created as part of its image down the sides and such. And instructions on how to call up the info file for the game..
The info file can do a walk thru of the first 5 turns or so since the randoms for the starting area would be pre-set. You could specifically say how to attack the neighboring province, how to see what the natives are that can be made there saying "notice that this province provides cheap archers. You can make 10 per round with the resources here". Then you could walk thru "have your army patrol and have your mage search before we tackle the next province. See you found the xxxxxx site which will provide xxx and xxx each turn automatically"
3 files. A .tga, a .map, and a .txt
So, I will play harpy-from-hell and try to get one of the developers to pay attention to this proposal.
No one said they werent paying attention to it. There are other threads here which mention suggestions for pre-made gods, a pre-made started game (oh I forgot that, thats even easier to do and use). Both were declared to be good ideas and worth adding to the demo and the full disc. I think they conversation kindof fell off though before we all finished laying out good specifics much beyond "wouldnt this be a good idea"
[ January 17, 2004, 13:26: Message edited by: Gandalf Parker ]
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