On a sort of related note, what's the deal with mages not casting what you've scripted them to cast? I had set up a Nadja... er... (that 4 armed pretender god who's name start's with an N

) to cast flight, personal luck and then attack rear. The reqs for flight are I think Air2 and I'd set him up with Air4 so I figured he'd be all set. Four or five battles later, he had yet to cast Flight on himself or anyone else. On my latest game, I had empowered/itemed a druid up to Nature 6 or 7, given him several nature gems and scripted him to cast Growing Fury, then cast any old spell for 2 turns and then retreat. Instead he chose to do whatever he felt like for 3 rounds, then run away like I'd asked him. I know that mages are supposed to ignore orders if they don't have a valid target or if it'd over fatigue them or something, but in both of these cases I can't figure out why they chose to ignore me.