Re: dom 2 dedicated server proggie?
I asked for about the same as you did but a linux Version. The tcpip thing is too big to run a bunch of copies of. I was hoping for a standalone with all the game-part stripped out which would just handle the password/upload/download stuff. They didnt like mine but most of the answer was around not wanting to maintain more than one program at this time.
Ive been meaning to play with bringing the game up on a port but not telling it a game. Seeing how much of the menu can be used that way (such as choosing from multiple games)
Ive been messing around with a web-based game manager idea. Seems like all the pieces are ironed out for a system where each game would have its own mailbox/web-space. The webspace could support turn pickup and dropoff and passwords. That way the processing could all be done by "host-and-quit" which means you could run hundreds of games as long as you processed each one at different times
[ January 17, 2004, 16:46: Message edited by: Gandalf Parker ]
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