Re: About pretenders ...
At present, it appears that you can only change the properties of the pretenders they already have. I have such a mod in the works right now. The current Version of the #clear command doesn't work, and not all abilities can be specified or removed, so you need to choose the pretender that most closely resembles the one you want in the unmoddable areas (path cost, slots, special abilities and characteristics, leadership).
You can currently change the name, appearance, equipment, most of the numbered attributes and starting magic paths, number of eyes, mounted status (nearly everything else in the mod doc seems to work).
To find the number, start to create a new pretender, bring up his info sheet, and press shift+I to see his unit number. Then just edit that unit. However, it gets slightly tricky in that some nations can pick the same pretenders, so until we get some more mod commands, there are some limits on what can be done.
PvK
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