Wow, I didn't realize that 278.4 years was going to be THAT much of a surprise... Most of the game I've played in my mod have gone over 150 yeras... I guess it's a mixture of playing style and my mod, I move cautiously... always securing a sysytem 99.98% before moving on... I always play with 254 systems and High Tech cost (and low starting tech). Additionally, my mod has a lot of "features" that make the game more strategic... thus slower (For instance, Ion engines I use 30 supplies, and a heavy destroyer needs 12 to get speed 4!, a battle-cruiser would need 24 (x30 x movement = A lot of supplies)... and that's not the most fuel-hungry engine (which would be Fission Rockets, you can get to speed 6 but they use 60 supplies per move).... between that, and the fact that it takes a lot longer to get a Very stong industrial base (All domed colonies can only have 2 facilities, and produce resources/ships at only 1/4 the rate of a medium planet... plus bigger ships cost A LOT more (i.e., about 75 100-ton cutters cost the same as 1 1500-ton super-dreadnought... that's 5x as expensive for the same total tonnage... but that one superdreadnought would waste all 75 cutters!)
I've done so much work on this mod, but I can't "finish" it and post it until MM gets CUSTOM GROUPS working! I was really hoping that the Last patch would include it, I guess I'll have to wait a while longer...
