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Old February 5th, 2004, 07:31 PM
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Default Re: Hoburg Alliance Special Edition, now complete with hoburg heroes

Quote:
Originally posted by Teraswaerto:
Volkfreunds currently have slightly better "physical" stats than other hoburgs. Strenght and hit points are 7 instead of 5. If they had a gold cost of 20, instead of the current 18, and 6 strenght and hp, would they still, in your opinion, be overpowered?

I don't want to make them capitol only, since it wouldn't be thematic, and I've always thought more nations should have access to holy troops beyond what can be produced in one province.
I'm not claiming Volkfreunds being overpowered, which requires more people to test it. I've just found one particular way to make them very powerful. I haven't really tested that much for Dom 2 but Volkfreunds are strong only in number with Fire bless effects. Most other bless effects probably won't help them too much. Individually, they're just some nice, cute, little infantries.

It's very hard to compare with the other regular nations since the only non-capital holy units (as far as I can remember) is Marignon's Flagellants, which are weak versus missles.

So, I guess to make than less powerful, the better way is to give them less protection, 10 or less will be more appropriate. But, even with that, spells like "Protection" or "Mass Protection", which is accessible by this mod, can easily increase their protection by 7. "Legions of Steel" and "Strength of Giant", both requires only Earth 3, are also available.

If I were to choose, I'll definitely make them capital only. If you check around in the newsgroup and Posts, one idea to explain building national units in the castles is because their administration and infrastructure help equiping your national units. It is *not* because your natives have moved to the new castle - not a colony. If we follow this line of thought, restricting Volkfreunds to capital, or at least to non-Hoburg provinces, is reasonable.

If not, I'll probably take out the holy bit, increase the hitpoint and strength to 8, increase the gold a little bit as they're rare.

Alternatively, if I want to keep the holy bit, I'd increase the gold to 40, resource to 28 (similar to Man's Wardens). Keep the original stats. But even that, for agreesive, physical players, 40 golds is not unaffordable.
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