Thread: docking escorts
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Old May 1st, 2001, 09:53 AM

Mark Walton Mark Walton is offline
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Default Re: docking escorts

The advantage of this would be, other than "roleplay" reasons, that the ships don't need their own warp capability and so gain extra space within the hull for other gear, or reduced build/maintenance costs and also reduced supply usage. Finally of course the mothership can offer protection.

At the moment for roleplay reasons you could simply move all the ships in a fleet, a bit naff though

I haven't played around with the modding, but I see an ability for extra combat move, so perhaps this could be used to create an engine component which only allows combat movement not map movement, but there is currently no way to dock the ships with a mothership - is this right?

Personally I feel that the division between ship and unit (and world) needs to be blurred a bit more.
Too much artificial division between a large fighter and an escort, in the real world analogy of naval fleets this makes some sense as ships are very different to fighter planes, but space combat is very different.
Also at the other end of the scale, make all world abilities usable on massive ships / let them carry active population!
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