
January 19th, 2004, 06:49 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Mage power levels and Pretender setup
Quote:
Originally posted by SurvivalistMerc:
Most schools have a conjuration-2 or conj-3 spell to boost their magic power in a given path. For instance, Summon Earthpower, which is Conj-3. These spells usually require only 1 or 2 skill to cast. (I think the water one requuires only 1 skill.)
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Only Earth and Fire. Air and Water are usually unviable (require a storm and being underwater, respectively). The astral one is too expensive for low astral mages: 100 fatigue and a gem. Only good for high astral and mages in communion. Earth, Death, and Nature have cheap con-4 boosting items, though.
Level 1 mages in other paths, without communion, are generally useless outside of research and forging cheap items...
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