
January 20th, 2004, 12:51 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Dominions Ice Age Contest
Quote:
Originally posted by Unwise:
First, I think this is a cool idea. I have a concept I might work on.
But am I missing something? I thought that items modding was not implemented yet.
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That's correct, item modding is not supported. But it will be before this mod is finished. In the meantime, my combat sim supports item modding, if you want to test the strength of hypothetical items...
Some sample Ice Age indy units:
New Unit:
IA Warrior (Base creature: IA Human)
HP: 11 Str: 11
Prot: 6 Att: 10
Mrl: 10 Def: 11
Mrst: 10 Prec: 10
Enc: 4 AP: 11
Weapons: Wood Club
Items: Oak Shield, Ash Slat Cuirass, Wood Helmet
Gold: 10 Res: 5
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New Unit:
IA Neanderthal Warrior (Base creature: IA Neanderthal)
HP: 13 Str: 12
Prot: 7 Att: 8
Mrl: 11 Def: 9
Mrst: 9 Prec: 9
Enc: 4 AP: 9
Weapons: Bone Club, Bone Club
Items: Bone Hauberk, Bone Helmet
Gold: 10 Res: 10
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New Unit:
IA Abysian Inf Axe (Base creature: Abysian)
HP: 15 Str: 13
Prot: 12 Att: 10
Mrl: 11 Def: 6
Mrst: 12 Prec: 7
Enc: 6 AP: 7
Resistances:
Fire: 100 Cold: 0
Shock: 0 Poison: 0
Heat 4
Weapons: Obsidian Axe
Items: Bone Buckler, Full Ceramic Mail, Ceramic Cap
Gold: 20 Res: 20
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-Cherry
P.S. I noticed that low armor values will make Ice Age units die in droves. I think I'll have to lower the base gold prices=)
[ January 19, 2004, 23:12: Message edited by: Saber Cherry ]
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