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Old January 20th, 2004, 11:05 PM
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aldin aldin is offline
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Default Re: Oh boy alot of questions

Quote:
Originally posted by Taqwus:
There are ways interception could be implemented with the current movement system. Suppose you have a spy in a province currently occupied by enemy forces, and you have an army ready to intercept. If the spy had a 'Track army' command, whereupon it would *attempt* to track the largest portion of forces that move, and you could give the friendly army an 'intercept' command that with some probability would be able to intercept (base it on, say, overall strategic move of the interceptors versus the interceptees, the experience of the spy, stealthiness of troops, the number of parts into which the interceptees split)...
It'd affect balance, as not all nations get spies or very mobile troops, and figuring out a sane formula would not be easy.
Not to start the "realism" debate again, but there is no way this is a reasonable function. Even with modern information technology it is tremendously difficult to "intercept" a small force with another small force. There ARE interception chances built into the game based on speed (I think) and force size (I'm sure), so part of this is addressed anyway.

Play the guessing game. It's not very tough against the AI. You eventually find you can guess where AI armies are going 90% of the time (richness and defense level being the big triggers). Against humans, they have to play the same game you do.

~Aldin
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