Okay. Now I better understand where you're coming from. I don't agree, but that's my own opinion. What you need to accept though is that Dom was designed first and foremost as a multiplayer game, and from what I can tell (again, IMO), single-player is more or less an afterthought. FWIW. Most of us think the game is fine as is (insofar as simultaneity). However, also bear in mind that to rewrite the code to accomodate sequential turns would
not be a simple task at all. Trust me. I've been writing code for nearly 30 years. And IW has far better things to do with their time, IMO.
And now we return to our regularly-scheduled obliviousness ...
