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Old January 21st, 2004, 05:25 AM

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Default Re: User Interface Improvments Wanted

Well Dave, it has been said before and it's coming about, slower than most would want.

For now you will be forced (I know it's a hardship, since you spent $49.99 on a game and expect it to be perfect) to wait.

There is a specific resource right now that addresses a few of these issues.

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To separate the rules from the color text (the story at the end of a description), just put the actual in-game effect in the summary. What does a Rat Tail do? The description "Anyone struck by the whip will be hit by overwhelming fear" is pretty vague -- will they flee the battle, fall over dead from fright, or just lose a bit of morale? Compare this to the Skull Standard, which comes right out and says "spell: Panic".
There is a magic item quickreference( Illwinter Docs )that fills this gap in the ingame mechanics as of right now. As IW decided to put magic items only in the manual and not a database, it could be said they either didn't have time, or didn't want to make a magic item database akin to the spell database. If the case is time, hopefully they will make a magic item database sometime in the future.

But I'd like to put my own personal comment on a few of these suggestions.

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If a unit can't move into a province, say why (not enough raw movement points, unfavorable terrain to move that far).
I believe this is a redundancy. If a player is unable to figure out why he can't move 2 squares because there is a troop that moves slow (movement of 1) or there is terrain in the way, they are pretty far behind the pack as far as even playing this game. What I'd suggest in stead is having a smaller display or even one on the Commander sidebar that would have it's overall map speed based on it's slowest member (Say below their name)

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Remember magic sites seen in provinces (when scouting or in provinces previously owned)
This is already implemented, but only the "Spy" unit is able to tell what type of site is in a province without you owning it. Maybe you want better 'spying'.

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Show disease icon on provinces known to spread disease (magic site, Miasma domain)
In the case of Miasma, it shouldn't be shown. Also with special magic items and stealth commanders IMO it would detract alot from that unique ability. While being 'information friendly' it shouldn't be directly displayed. For Sites I have no problem with it being shown.

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Add disband row at bottom of screen; all soldiers placed here are disbanded at next turn generation.
I believe this is intentional for them to not be disbanded.

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Make next turn work like single player: can submit turn then go back
and make other moves or look at battle movies.
You can, you can only not do this if the turn is hosted. There are innumerable times you can go back and redo or replan your movements and choices and watch battles, as long as the turn is submitted before the server hosts.

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Add countdown timer showing time until next automatic host update, if autohost is being used.
It is, at the nation selection screen. If you want it in the movements of your turn (the map screen) you should specify. Also the countdown I believe is only in hours if the host schedule is set in hours, minutes if the host schedule is in minutes. Perhaps a more accurate Version can be made for the hourly or daily host schedule, though these are the ones that it's not an issue with you knowing how long you have to play your turn.

[ January 21, 2004, 03:36: Message edited by: Zen ]
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