
January 21st, 2004, 06:06 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: User Interface Improvments Wanted
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Originally posted by Evil Dave:
Compare this to the Skull Standard, which comes right out and says "spell: Panic".
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It says panic in that case because it allows the commander to cast the panic spell.
I'm just going to point out the changes I would disagree with.
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Bug fix: Ritual spells and forge orders sometimes forgotten if leader looked at, or ritual spell or forge screens opened but cancelled.
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That's to let you cancel the order if you change your mind.
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Option to have all priests Call God.
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Even those ones you have out doing other more important things at the moment?
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If a unit can't move into a province, say why (not enough raw movement points, unfavorable terrain to move that far).
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I'd definetly want to turn this one off right away.
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Remember magic sites seen in provinces (when scouting or in provinces previously owned)
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It already does this.
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Show disease icon on provinces known to spread disease (magic site, Miasma domain)
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Sites that are known to the player could show this. Miasma should not, as that would give you information on both what theme the C'tis player is using, and who the owner of the positive dominion is.
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Show icons indicating why spell isn't available (more gems needed, more points in path needed)
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A lack of skill is already indicated by the spells being grayed out.
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Add disband row at bottom of screen; all soldiers placed here are disbanded at next turn generation.
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I don't believe that there is any intention on the part of Illwinter to allow you to disband your troops. If you want to get rid of them, you have to send them on suicide missions in squads by themselves.
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Make next turn work like single player: can submit turn then go back
and make other moves or look at battle movies.
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It already works like this.
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Add countdown timer showing time until next automatic host update, if autohost is being used.
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This also already exists.
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