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Old May 25th, 2004, 07:29 PM
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Default Re: Improving the Arena Death Match event

Quote:
Originally posted by Cainehill:
...especially against human players, it's worth risking a friar, a sage, an onyx priestess or some such. I've had at least one of each of those win (sometimes by default) against humans.
If you're playing against only 3 human players then sending someone can look promising. If you're playing against 8 other human opponents and 6 computer opponents sending someone is suicidal/wasteful and the prize is definitely not worth it.

Also look at the long-term results of sending people into the death match. A simple game of 4 humans and 5 computer opponents.

Lets say some miracle happens and you win 30% of the matches. Then after 10 death matches you've lost 7 commanders... now how valuable does that trident and experience boost look now ?

Everyone should look at the long-term effects of how many times they have won and lost in death matches. Right now the death match should have a much bigger prize for risking the life of a good commander.
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