Re: Fighters are now unbalanced
The point askan makes about fun is the most important point, I think. Since the game takes place in the future anything is possible. If one thing dominates the gameplay so much that the fun is removed then that is a problem.
I haven't installed 1.35 yet so I don't know how the changes will affect my style of play but I've always felt that PD was too effective. It sounds like the PD effect has been reduced and I like that.
What I would like to see is a need for more fighter vs fighter combat where you have to establish space superiority before you attack fighters are able to be effective. Maybe even two types of fighters, assault and space superiority where assault the fighter can do a lot more damage to ships. It would help define fighter roles.
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