Re: Fighters are now unbalanced
Well, I believe that fighters should have two strengths vs. capital ships: numbers and maneuverability.
It seems that fighters it game are just about right.
The thing with the missing main weapons is also (mostly) a beginning game issue only. During game ships will receive Combat Sensors (up to 65% in accuracy), experience (up to 100% accuracy - 50% for individual and 50% for fleet experience) and PD weapons (always at least 70% chance to hit a target). The fighters, OTOH, only get Small ECM to improve their defensiveness (up to 30% of 'to hit defense').
If you want a real life example of fighters vs. ships in combat here is a short one:
- picture a WW2 ship trying to hit a fighter with his main guns. To say that ship has 1% chance to hit that fighter would be an overstatement.
Of course, the people that don't like fighters that can dodge main weapons can just edit vehiclesize.txt file and remove their defense bonuses, but IMHO it is just like it should be.
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