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Old May 6th, 2001, 05:45 AM

Askan Nightbringer Askan Nightbringer is offline
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Default Re: Fighters are now unbalanced

Just my Last thoughts on this subject.

Equating spaceship vs space fighter with seaborne battleship vs airborne fighters is not very correct.

Spaceships would take advantage of the same zero-g conditions that fighters would. I imagine two starships facing off in combat would be a fast and dangerous affair. The weapons on these starships would already have to be able to deal with high speed, highly manueverable (I can't really spell) craft.

Now in space empires combat an Escort moves at 3, a fighter at 4. Not much of a difference there. And as for size an escort is 200kt and a fighter is 15kt. We are not talking about X-Wings vs Star Destoyers here. Its more like my bedroom vs the rest of the house.

And an example of sci-fi where fighters don't rule is Star Trek. Its always the bigger ships, with bigger guns and bigger shields. And in Phantom Menace the bad guys would have one if the robots remembered to close the door of their spaceship. The fighters there could do nothing vs the shields of that ship.

The only real reason I want capitol ships to obliterate fighters in space empires is just the cost. Make figthers cost maintenance or something and then I don't care either way.

And one Last thing is editing the text files isn't an option when 80% of my play is via email. Ten other players get suspicious when I suggest that I'm just going to tweak with one little thing before we start.

(And I guess when I talk about the AA guns on the Bismark its really what imagine point defence to be.)

Think fun.
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