Re: Fun with Alternative Victory Conditions
That sort of graph is interesting. It seems to show that winning the game was not a foregone conclusion in the ordinary way (without alternate victory conditions).
Maybe I'm being unreasonable, but I think it would be neat if your alternate victory condition could be (1) dominion of at least "X" AND (2) dominion exceeds dominion of closest opponent by at least 40%.
This way, you would need to establish yourself as the dominant power in order to win.
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