Re: Wishlish! (For the next patch)
AI--
It would be nice to have a modular combat AI. In the program, different modules are called depengin on whether the player has chosen the commander's general Stance to be offensive, defensive, or support.
Offensive Stance: mages throw fireballs, shards, and other damage spells; non-mages go into personal combat, rampaging among the enemy.
Defensive Stance: mages cast armor, entangle, sleep, etc.; generals lead from way way behind, use bows, or just yell commands from afar--keeping safe, but not very effective.
Support Stance: mages cast bless, heal, morale boosters, berserk spells, etc.; generals actively lend support by boosting morale, leading from just behind their tropps, exhorting them not to rout, turning routs into retreats, adding small bonuses to their troops' abilities (e.g. att, def) depending upon their own leadership skills.
It seems to me that this would be relatively easy to do, and it would solve a lot of the current combat AI proglems. It would also make the enemy AI even more effective.
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--Uh-Nu-Buh, Fire/Death
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