Re: Caelum Starting Strategy
The bug is bad because it leaves the Caelum player with no optimum choice: with 3 cold his economy is in shambles, with 3 heat his magics & troops are penalized. Anything in between suffers a bit from both negatives.
Caelum best infantry (Temple guards & Iceclads) wear ice armour. This armour is stronger in cold weather (Temple guards get an impressive 24 protection in 3 cold) & weaker in hot weather.
Caelum has water mages & cold resistant troops, and thus benefits from using cold magics & cold auras with no friendly fire issues, and all these are stronger in a cold province than a hot one.
|