Re: Caelum Starting Strategy
Your right. It was enslave mind. Very obnoxious spell to encounter on turn 2. As for the rest of the advice, absolutely great stuff. The cold/heat issue may have invalidated the Caelum for awhile.
For the mod to fix it pre-patch, how would I implement that mod in a multi-player game? I am guessing each player participating would have to implement it. Would they do this before or after god setup?
Thanks
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