
January 24th, 2004, 01:21 AM
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Join Date: Jan 2004
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Re: How do you beat the teleporting sphynx?
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Originally posted by Saber Cherry:
No, silly - once you research Enchantment 10 and get "Animate Stone", the sphinx starts walking around and kicking rear, while the oracle still sits around drooling on itself. And the sacred statue can be killed by militia. The Sphinx's walking animation ranks up with best in the game!
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There's no Enchantment 10, nor is there an Animate Stone anywhere I can find.
The oracle may be sit around uselessly drooling on itself, but at least it's CHEAP, costing NO POINTS. The Sacred Statue may be killable with mere militia, but let's be serious here: Assuming that the statues were unable to teleport at all, so what if they're killable by militia? If people are regularly assaulting your capitol, I think you're SOL in ways that go beyond the fact that your God is an immobile chunk of useless masonry. Maybe if you hadn't spent 100 points on being a very TOUGH chunk of immobile masonry, you wouldn't be in that mess to begin with. Either way, if your immobile chunk of useless masonry manages to get caught in a fight with no useful magic and no defenders, it's not a fight, it's a demolitions project.
100 points for a level 3 magic, 4-dominion god isn't cheap. The fact that you're tough and hardy tends to go out the window when you have no means to leverage it. Teleportation changes this and makes having the Sphinx an actually viable option. Otherwise, you're no different from all the other useless chunks of rock.
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