
January 25th, 2004, 04:55 AM
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Major General
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Join Date: Jan 2004
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Re: How do you beat the teleporting sphynx?
Quote:
Originally posted by PhilD:
When you're planning on going to Dominion 10, that Last point of Dominion increase, all by itself, costs 63 design points - which means a Pretender with starting Dominion 4 gets a 63-point discount compared to a Dominion 3; and a 119-point discount when compared to a starting Dominion 2.
Something similar goes with magic skills, only each level increase is 8 pts more for each level instead of 7.
It's all a matter of where you want to take your skills and dominions. The higher you want to go, the most the initial value is worth in points.
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There are plenty of mobile pretenders of comparable cost that possess similar Dominion and magic power levels. Furthermore, there are comparable IMMOBILE pretenders that possess identical Dominion and magic power levels. Since the cheapest one, the Oracle, is zero points, and has the same Dominion 4 and Astral-3 as the Sphinx, that says that the entire progression from Oracle->Statue->Sphinx is purely paying for physical toughness....which is of very little value if your god is never able to move, not even by teleporting. If opponents are able to attack you in the heart of your own empire, you're already SOL.
Of course, the immobiles *CAN* teleport, hence the greatly increased value of the physically tough immobiles. But if this option were entirely removed, physical toughness would be worth far, far less.
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