Re: the AI MAP project
I think it would be a nice idea. But maybe I'm biased because IMHO the random generated race suck big time, anyway... .
Some time ago I asked for suggestions for pre-made races, but got few responses .. so I would gladly borrow them from your project even when playing "normal games".
Ok, lets get back on topic:
I dunno if R'lyeh, Ermor and Atlantis make for a good combo: you can move only 1 prov/turn under water, so 2 water nations will have lots of trouble if they have to share underwater provinces. 'cause they'll have to expand onto land, and therefore stretch themselves out from their underwater starting provinces .. moving from capitol to front will take some time .. .
Furthermore, having one nation on land, on in the water, one flying would be much better, wouldn't it? This would mean either using Caelum (goes well with cold-loving Ermor and R'lyeh), or Vanheim (at least they could sail 'bout oceans, but sadly not those belonging to R'lyeh), or modding some other race ...
So maybe 2 land nations must do. But which?
A.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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