Re: Order +3 Luck -3 : still a no-brainer
The fundamental problem with bad events is that the bad events are incredibly devastating and often potential game-enders. Meanwhile, the good events tend to be cute, but have little real influence. A few gems here and there, some useless units in the middle of nowhere to increase your upkeep costs until you get them killed (which isn't a good thing!), and othersuch. Nothing great. If there was a luck 3 event that went something to the effect of "Everyone dies. You win.", then I'm pretty sure everyone would be taking Turmoil/Luck. As it stands, the bad events can pretty much be a game-over, and Luck doesn't give you protection, since they happen just as often, if not more.
So it's not much of a surprise there when the prevailing attitude becomes "in for a penny, in for a pound".
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