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Old January 25th, 2004, 01:33 PM

Chris Byler Chris Byler is offline
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Default Re: Order +3 Luck -3 : still a no-brainer

Quote:
Originally posted by Teraswaerto:
quote:
Originally posted by Nagot Gick Fel:

OTOH Luck+3 without Order is still a good recipe for catastrophic outcomes. Plagues events that kill 50+% of your capital's pop shouldn't occur with Luck+3. And even then, they should be restricted to dominions of Death.
Death scale hardly needs to be made less desirable. Limited to misfortune would be far better.
Requires growth-0 or below, misfortune-1 or below?

I'd like to see a list of all disastrous events, and write a suggested list of scale requirements for all of them. All - yes, I mean all - the mass-kill events would require luck-0 or below. That would make luck dominions really worth something - although you could still get some bad events, maybe even seriously bad ones like invasions, you couldn't get your home province permanently crippled as long as you have dominion there and nobody is casting Baleful Star on you or something like that.

Turmoil/luck costs you a LOT of gold compared to order/misfortune, and you get some minor good events and about the same chance of disasters (or possibly more). Let luck rule out the major disasters, and turmoil/luck will get you disaster protection and some minor good events - it would at least be viable for nations that have required turmoil (Spring&Autumn, Barbarian Kings) or luck (Tuatha), or benefit extra from turmoil or luck (standard Pangaea).

Maybe some more good events would be nice too. "An itinerant healer cured all battle afflictions from your troops in (province)" would be a nice one. Or how about "A mysterious power removed curses from your troops in (province)"? Something that you can't predictably get from anything else, but you can occasionally get it by luck.

And how about, instead of/in addition to militia randomly joining you, useful commanders randomly joining you? Few people would turn up their nose at a free Sage, let alone an adept of any metal order or most other indy mages.

You occasionally get free sites with Luck - but they're always mines that give minor gold or resource bonuses. Why not allow any level 1 site (or possibly only those without harmful effects) to appear - discovered - for free? Or even level 2 sites, rarely, in a sufficiently strong luck and/or magic dominion?
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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