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Old January 24th, 2004, 09:56 PM
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Default Re: Limitanei MOD, of interest ... or not.

Quote:
Originally posted by PDF:
Methinks that overall defense should be somewhat higher, so that there'd be *some* rationale to have defense > 25.
Maybe giving "strong" unit for defense > 20 would mostly do the trick - but ain't possible currently !
...
Are you just playing Arco and Pythium? Maybe they're both supposed to have weak defense, because they are strong in other areas. Pythium has been described as so strong it has no weaknesses, so even if you increase its defense just a little, it may unbalance some things because defense never goes against other defense - it goes against attacks, such as from spells as well as armies.

So you're mainly worried that defense over 25 isn't strong enough, rather than the lower levels (which I've found useful on the non-Ermor nations I've tried: Ulm, Arco, Mictlan, Vanheim, and I've fought Jotun defense )? If so, I've only ever had the cash to try such high levels as Ulm and Vanheim. With Vanheim, it was worth it because I was defending my capitol, and combined with patrolling armies, I was able to bleed the attacking enemies dry and recover to a position of strength. Defense does go up in value as it gets higher because it regenerates each attack if the battle is won. That can add up to a massive equivalent payback compared to buying, maintaining, feeding, and losing actual units, and the more you have, the more likely they are to win.

Sounds like you are playing larger/later games, though, and apparently your play style has seen many situations where you'd've liked to have more useful high defenses. So, once it's moddable, no doubt you'll enjoy the results. Sounds interesting, if perhaps not a needed change for the unmodded game.

PvK
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