
January 26th, 2004, 02:19 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Urgent. Host Cheating: Problem and Solution.
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Originally posted by Norfleet:
Gotcha there: All you have to do: Start a copy of the game: Turn it into a PBEM game as the copy, then force the hosting with the command line or the timer.
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No, you can't force host with the copy, either, since the game was created with "Force Host Disabled".
Quote:
JO:
Not that it is any of my concern with whom you want to play, but why would you play with a known cheater. I would avoid them like the plague.
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So I can beat him=)
Quote:
PhilD:
Only if both are known cheater. And it should only be a concern to known cheaters. If you absolutely must play with a cheater, and aren't one, you can host.
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Well... as Jasper said, "accusations of cheating arise easily -- simply because cheating is easy, and regardless of whether the accusation is true.
For me the solution is easy -- I just don't host. But _somebody_ has to host, and who really wants to open themselves up to such a potential headache? "
and a bit of Coffeedragon's "Yes, but this doesn´t cover the really serious case -what if no one is a cheater, but if all my friends are paranoid, and so am I, who should now host?"
Cheaters, after all, are paranoid - you can't say "Let me host, as I am more trustworthy than you."
Maybe it's more of a logic puzzle than anything, like the question of how to get the cannibals and the missionary across the river with only one 3-person boat. And you could say, "Don't go to the Amazon rainforest in the first place", and while that's a good answer, it is not very helpful to missionaries.
Having a way for a host to be beyond suspicion is, IMO, necessary.
-Cherry
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