
January 29th, 2004, 04:15 AM
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Corporal
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Join Date: Jan 2004
Location: New York City, USA
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Re: Why does Desert Tombs suck?
Quote:
Originally posted by Chris Byler:
quote: Originally posted by PvK:
If they have the poison slingers, they'd combine very well with undead against non-resistant enemies.
PvK
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Yes, but normal C'tis can do that just as well (in fact, with their poison resistance, it works even with non-[undead/vinemen/manikin] troops - you may take some damage, but not too much). The only real advantages of DT are unholy priests (reanimate) and tomb wyrms.
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I've been doing a LOT of practicing with the poison slingers using Miasma lately and have found that the slingers are too dangerous for me to use with living troops (at least en masse). The slingers are super powerful but a few good friendly fire hits can rout one of your own units very easily.
The thing about poison resistance is that unless it is 100 and therefore does zero damage, it still counts as a "hit" on ALL of the poisoned troops and that can add up to a lot of morale checks very quickly.
I've been using hordes of these slingers with totally immune troops (Longdead Horsemen, other Undead, and Claymen) with great success though. (at least early on when relying on capital only troops still works).
So, I agree that this is a BIG advantage in Desert Tombs since it is nearly impossible to get enough immune troops to make these awesome units safe otherwise.
[ January 29, 2004, 11:43: Message edited by: diamondspider ]
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