View Single Post
  #5  
Old May 7th, 2001, 09:23 PM

jc173 jc173 is offline
Sergeant
 
Join Date: Mar 2001
Posts: 249
Thanks: 0
Thanked 0 Times in 0 Posts
jc173 is on a distinguished road
Default Re: Starting facs for homeworlds...

I'm not sure that would work out unless your allowing the players to setup several different colony blueprints and they have to follow those. Personally I liked mixed ability colonies, such as multiresource colonies and my military colonies usually combine the different shield facilities, training facilities, and such. Besides there could be problems, when you colonize a planet you can hit cancel when it tells you to choose a colony type, if you hit cancel the colony has no type. Or you could continually switch colony types to build the facilities you want anyhow. It's an interesting idea, but in a game like this I would prefer less hard rules to follow and more flexibility. Just my opinion.
Reply With Quote