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Old May 4th, 2001, 11:32 PM
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Default Re: Counter Intelligence

Dr. S., Magus38, if you really understand CI - lucky you...

I still have some doubts, does CI really function properly ?

quote:
Originally posted by Magus38:
... I started quite a thread on the subject a while ago, you might find more information in there.


Link: http://www.shrapnelgames.com/ubb/For...ML/002184.html

quote:
Originally posted by Magus38:
... for each level of CI you can block one attack...


I don't think so. My test: CI level 1 accumulated 80,000 CI points defeated 16 (!) little Intel attacks (5,000 points each)

quote:
Originally posted by Magus38:
... Despite the fact that "Divide all points equally between projects" was selected, it is observed that the three projects still advance unevenly. Moreover the discrepancy is not slight; suddenly one project leaps ahead of the others, in the case of CI III, by a third of its' value.


...and I think the sudden leap ahead includes a severe bug ! The points which "fill" the project are mostly not produced by your intel facilities.

I have done an extreme test about that, again (see your other thread, link above):

Empire A has one little Intel 1 facility (produces about 650 intel points per turn) and starts 12 CI level III projects, points evenly divided. Normally it would take about 950 years to complete one of these projects (see attached picture 1).

Every 10th turn Empire B spits in a little Intel attack (5,000 points). In some turns (I have observed this with the 2nd attack) you will see a sudden leap ahead in some of the projects (see picture 2). These CI points are not produced by your little Intel I facility, but you can use these points to counter other severe Intel attacks later on. I don't think this was intended.

I hope I haven't increased the confusion, but I haven't got an answer to these phenomenons yet. If you can help me, pleeeeeeaaaaaaaase enlighten me...


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