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Old February 23rd, 2004, 06:03 PM
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Default Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")

Quote:
Originally posted by rabelais:
quote:
Originally posted by ywl:
quote:
Originally posted by rabelais:
Dammit! There goes my goddamn research...

I still don't understand why they changed WD's... machaka's mages are too expensive to be overpowered.

Now the WD's are almost useless .... except for forging fever fetishes.

Rabe the Whiny Biatch
I won't called a non-capital 1 Fire/1 Death/1 Nature Mage useless, especially at the price of 80 gold. Send them out to battle and you'll see how useful they could be. Their Fire and Earth level can be easily raised to 2 with just 1 gems (each).

Man's Bard is 75 and has only 1 Nature. The only mages in the game who have a better value are Utgard's Seithkona.

The bard is hyperstealthy, caries a standard and agitates very well. It also has spell songs that make its 1N better than it looks.

Different critter.

WD's are ok for combat early, but unless they get a lucky HoF ability, (precision, quickness etc.) they aren't worth the freight. i.e. The micromanagement hell of putting gems (alchemizable no less, what's THAT do to the upkeep math?) on feeble mages to make them slightly less so isn't worth it.

They weren't broken, IMHO.

Machaka has decent mages, but are too expensive.

Only Pangaea and atlantis have such pricey non sacreds.

In any case it's over and done with, I just wish I had known of the "bug" before I bought a bunch as my optimal researcher.


Rabe the Feral Isolationist Cursing Hallucinogen Acclimated Savage

I know that it's frustrating that the rule of the games is changed in the middle of the game. And I wish that the patches can be separated into two branches - one for bugs and one for game changes.

But for discusssion sake. Machaka has very good mages.

Research for Alteration 3, Conjuration 1. Put your witch doctor near the frontline and let them cast "Protection", "Tangle Vines". The former increases all your Hoplite's protection by 7 (to 24!). And the latter immobilize your opponent (Defense to 0). They can even cast "Eagle Eyes", increasing their precision to 15 - give them bows even if you don't like their "useless" spells like Fire Darts or Flying Shards.

For comparison, C'tis Shaman is 110 gold with 2 magic; Abysia's Apprentice Warlock is 150 gold for 3 magic; even Ulm's Master Smith national mage is 140 gold and they have only 3 magic. Even with the research penalty, WD is a super bargain.

Only Machaka's capital mages are expensive. 190 gold for the Sorcerer (4 + 1?) is a bargain. Almost everybody else have more expensive mages. The fact that they're sacred doesn't help as it's the gold you pay upfront matters. Yeah. Check on Abysia's, i.e., my mages and you'll know what expensive mages are. Sorry - getting frustrated playing Abysia . Even the most expensive Black Sorceror is only 250 gold and they turn into spiders after first death... Their price is at worst average - Man's Crone is 230; Abysia's warlock is 270.

Sorry... getting jealous on your mages .
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