I've barely begun to try to understand CI, but I'll take a few shots at the easy answers.
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4. Assuming that the above is accurate, does it make sense to create one large, long-term CI project as a repository for CI point allocation?
I thought that was the purpose of the more expensive CI-2 and CI-3.
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6. Is it possible to extend the intel queue beyond 12 projects?
The current limit of 12 projects seems ridiculous for a galactic superpower.
The limiting factor should be intel points, not a hard-coded number of projects.
7. Is it possible to view all intel projects on a single page?
Maybe a scrollable table with the following fields:
Project-name Target-opponent Cost %-complete Months-to-complete
8. Is it possible to have more information in the log related to completed projects?
For example, it would be nice to have a single log message for CI listing all opponent projects defeated (detail like this exists for combat log Messages).
These are all hard-coded design decisions; they could be changed in theory, but I'd rather see programming time devoted to bug-swatting and new features. The numbers were likely picked for convenience; there's no "realism" reasons for them, but having standardized interface windows saves coding time.
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9. Is it possible to alter ?Puppet Political Parties? so that populations become angry before a coup?
It seems pretty unreasonable that a planet of 8 billion Jubilant people would suddenly rebel in a month?s time.
If a successful PPP project decreased happiness and only caused rebellion on angry planets, it would give the player a chance to correct the situation (i.e. troops, temporal vacation facilities, etc.).
This is a good idea that's been suggested before.
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Cap'n Q
[This message has been edited by capnq (edited 06 May 2001).]
[This message has been edited by capnq (edited 06 May 2001).]