Re: Ashikaga Shogunate mod v1.01
First off, I really like the graphics, they fit the units very well. I also like the ideas behind the mod.
I'll just make some quick suggestions as I see the balance issues that might arise here.
An initial gem income of 8 puts them above Pythium's 7, and above everyone else's 5.
The bowmen should probably only have a composite bow, or long bow, not a great bow, as I can't see a human being able to pull a draw that would be well over 100 pounds. Of course, they have very large resource costs, so you can't have too many of them, and they aren't particularly accurate either.
The mundane units look to be priced about right in terms of resources and gold cost. They will be very vulnerable, but not too likely to break with lots of standards thrown in.
The Yamabushi monk is clearly superior to the swordsman, as it costs only 2 gold more, only 5 resources vs. 15, has a morale of 15, is sacred to allow it's morale to go up to 18, has two more points of protection, and is immune to both fire and frost. The cost of the unit should probably be increased, as it will likely be better than swordsman in any given situation. You also might want to give them improved defense instead of natural protection, but I'm not sure of any thematic arguments here.
The Genin are likely underpriced, as any unit they hit with the bane dagger is guaranteed to die. It should probably be poison instead of decay. You might want to rethink giving them such a large siege bonus, as it would be easy to have dozens in an army, and no walls would stay up more than a turn. The only other unit with such a siege bonus is the Ulmish Siege Engineer, even Ulm's sappers only count double in sieges. The stealth +25 also means that it won't be found by most patrols.
The Mahotsukai master is expensive, but looks like he could be useful. The immunity to fire and ice might require the cost to be boosted a bit, but I'm not sure what the standard gold breakpoints are for most mages. The adept is likely priced appropriately. The Senin Master is quite inexpensive considering that it has two nature, compared to the 1 nature of Druid's and Arcoscephalian priestess at the same cost and priest power. The Jonin looks good at about the same price as a Vanheim leader, but should probably only have poison daggers instead of the very deadly bane daggers. Chunin seem to be too inexpensive for the same reasons that Genin are too inexpensive. They have similar stats to the elite units in the game, but don't cost the same. The resource costs probably need to be increased to take into account the bane weapons.
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