Re: Dissapointed
MY biggest issue really is that the ai will cast offensive spells that damage the caster, even when other options are available that would not harm the caster, and have a better damge/area/fatigue ratio...
This really only becomes an issue if you have a rainbow mage with lots of options available and deep evocation research...
Magma eruption was definitely the worst choice for the Ai to cast... the troops being targetted were militia so not heavily armored.
IMHO the routine should consider:
Note this is only for a caster that has meleers attacking them.
--Number of targets hurting me
--Are the troops I am about to target immune to this type of spell damage?
--How many of the attacking enemey troops will I hit with this spell.
--Will it hurt me if I am in the AOE of the spell?
--How many friendlies will be hurt by this spell?
--Armor of troops attacking me
--Is the spell I am about to use more efficient at damaging or penetrating armor.
-- how much will thi spell fatigue me? will I go unconcious if I cast this spell.
Of course the overall system is obviously very complex indeed and any kind of AI programming is a herculean task by any means. By tackling the at least the issue of offensive spell choices could be made more efficient.
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Regno Dominatio
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