Thread: Dissapointed
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Old January 27th, 2004, 07:08 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Dissapointed

>Originally posted by Arryn:
>In order ...

>--Are the troops I am about to target immune to this type of spell damage?
(if the target is immune, there is no point to casting the spell)

The AI does not use spells that the enemies are immune to. Anyhting suggesting otherwise might be a bug and should be reported.

>--how much will this spell fatigue me? will I go unconcious if I cast this spell.
(if the caster is in imminent danger, making the situation more dire is a bad idea)

The AI casts less exhaustive spells if nearly unconscious, but it follows your script, unless there is strong reason not to (immune enemies, out of range etc). The issue of following scripts is a difficult one. Players dislike when the AI overrides scripting, but also dislike when the AI follows their orders and cast spells that inevitably will damage friends.

>--Will it hurt me if I am in the AOE of the spell?
(only consider hurting self if you can destroy appreciable numbers of foes, I'll leave it to others to argue over what's 'appreciable')

Not sure to what extent this is calculated.

>--How many friendlies will be hurt by this spell?
(never cause more than, say, 1/4 remaining damage to friendlies unless you are assured of victory by wiping out the opposition. no one enjoys pyrrhic victories)

In one spell? What is assured victory?

>--Number of targets hurting me
(if you are being hit by six enemies, casting a spell that only hurts one of them, and won't even kill that one, is silly)
>--How many of the attacking enemey troops will I hit with this spell.
(see earlier comments)
>--Armor of troops attacking me
>--Is the spell I am about to use more efficient at damaging or penetrating armor.

The AI sums up the probable dmg dealt to the enemies and this includes dmg, penetration, targets, distance etc. Targets close by are more likely to be targeted as they ar percieved as possible threats.

I rephrase my question. Which of the above do you believe the AI doesn't give enough importance.
Every possible spell is given a 'preference factor' when a mage is about to cast a spell (this is what takes time during battle replays if you have done a great deal of research). The spell and target with the highest 'preference factor' is cast.
So which of the criteria is not given enough influence on the 'preference factor' of a spell. What kind of spells are cast too much or too little and under what circumstances?
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