I was just thinking about what SE IV could use...
Remember in Space Empires III when you set up an Empire, you could specify what level of tech they had in any tech area? I really liked that.
I would like to see that feature implemented into Space Empires IV because I think it would add more to the game - especially the AI. Instead of everyone starting at the same tech level, you could give the AI a variety of advanced techs - while you fuddle around with research and such. For example, you could give the "Borg" maximum levels of tractor beams and shield depleters at the start of the game - that would make them all the more challenging.
Also, the tech levels would be saved in the .EMP files and you could even created specialized tech levels for different MODS.
What do you guys think?
I think it would be possible to add in one of the upcoming patches - Aaron already has most of the code from SE III, he would just have to modify it somewhat to be compatible with SE IV and create some new buttons, selections, and a window or two.
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