Re: Bring back SE III Player Tech Levels!
If it is done, a change should be made. In SE III you simply got a certain number of levels instead of research points. The problem was that everything was counted evenly. You could get 5 levels of ship construction for the same price as 1 level of 5 different weapon techs while in terms of the amount of RP's needed, the 5 levels of ship construction cost like ten times more.
What would be great would be to have like a mini research window. For each .emp file, you would open it up and then start adding levels. The form would sequentially add up each increasing level you chose just like you were researching it in the game so essentially, the costs of starting game tech is exactly that of the tech troughout the rest of the game. It would be kind of like the first turn (when everyone blows there research wad), but you would have alot more points and be able to get multiple levels.
[This message has been edited by nerfman (edited 02 May 2001).]
[This message has been edited by nerfman (edited 02 May 2001).]
[This message has been edited by nerfman (edited 02 May 2001).]
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