Re: Wish List
Wee lickle suggestion, why not ignore bodyguards when determining whether "all troops" have been routed?
As things presently stand, bodyguards are more likely to get a commander killed than actually save him, as all of your commanders remain on the battlefield to face whatever chased off your entire army.
Another annoyance along these lines crops up in commander-based battles, that is, battles with only commanders on one side, no regular troops. Suppose you teleport a dozen or so Demonbred into a virtually undefended province in an enemy's hinterlands. Further suppose that one of these Demonbred has Lifelong Protection.
First round of combat, your flying ubermages square off against a handful of militia, two or three imps fly out to harry the poor bastards, the imps are killed, your Demobred flee and, finding nowhere to retreat, inexplicably drop dead.
I suppose a simple enough fix might be to ignore routing battle summons unless there were already ordinary troops on the field, but I can see how this solution might screw up much more than it fixes. Tricksy.
Update: Whoops, kind of in a rush, forget to actually put this down in the requested format, after explaining it at length.
*ahem*
*Bodyguards ignored when determining whether all regular troops have routed
*Commanders only rout when "all regular troops have been routed" if their side had regular troops on the battlefield to begin with.
Cumbersome phrasing, but what can ya do?
[ February 20, 2004, 06:11: Message edited by: Vicious Love ]
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