Wish #1: Changing Tactical Orders Should Never Cancel Strategic Movement Orders*
* Though adding new troops with shorter move/different movement abilities is allowed to do so, if, and only if, the new troop composition is unable to obey the old order.
Occasionally, when I set new tactical orders for a commander (e.g. spells, attack, hold & attack &etc), the game cancels any current movement order for the commander and his army on the strategic map.
The two areas of functinality have NOTHING to do with each other. There is no possible change in a commander's tactical orders that can influence its strategic movement orders, so it makes absolutely no sense to cancel the strategic movement order. The current functionality has no benefits whatsoever, but does increase the number of errors made (armies not participating in a planned fight because of Last-minute changes to the tactical orders being the most common cause)
It may be that it is simply a case of click-through - i.e. the click on the exit-button when closing the army setup screen counting as an additional click on the game screen, as this problem does not arise all the time - but it is incredibly frustrating when it happens.
[ March 10, 2004, 22:47: Message edited by: Peter Ebbesen ]