
May 10th, 2004, 03:29 PM
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Sergeant
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
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Re: Wish List
Quote:
Originally posted by Aetius:
I would like to see provinces that produce units which are costly in terms of resources have enough resources to produce at least one unit per two turns. There are few things more frustrating in the early game then conquering a feudal province which normally results in half of your army being anhilated to find that you can build one knight in oh ten turns.
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Well, build a fortress there. That'll improve resource production. You can't build much of any independent unit if you don't have a fortress to improve production (except for commanders/mages).
Feudal provinces, in my experience, at least reliably have plenty of population, which makes them good for gold and supply even if they are resource poor.
You can also estimate the resource richness of a province by its terrain. Forests and mountains have more resources than farmlands or plains.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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