Re: Bring back SE III Player Tech Levels!
Here's my suggestion... make this part of "racialabilities.txt", it would need a tag like follows:
Number of Extra Techs := 4
Extra Tech Name 1 := Physics
Extra Tech Level 1 := 2
Extra Tech Name 2 := Phased Weapons
Extra Tech Level 2 := 1
Extra Tech Name 3 := Shields
Extra Tech Level 3 := 3
Extra Tech Name 4 := Sensors
Extra Tech Level 4 := 1
That way you can create "tech sets" for diffrent "themes" or Races AND charge points for them!
If your playing in a mid tech game... the "Raise level" value in "techarea.txt" affects the racial level not the normal level... and in a full tech game, the starting points are refunded to the race so they can buy other advanced traits.
[This message has been edited by Trachmyr (edited 02 May 2001).]
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