Re: Bring back SE III Player Tech Levels!
Another way is that you have a racial trait say called " Advanced Reasearch Race" worth 3000 points.
You then have them get an extra 10,000 RP for the entire game that way they get a big boost at the start but it does not really make that much difference later on.
Could do the same for Intel projects as well.
Could even have a race that can build any one project in one turn with a boost ablility for no extra cost in resources.
But I also liked the extra tech level boost from SE3 but with RP then this will be hard to do.
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