
May 19th, 2004, 01:44 AM
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Sergeant
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Join Date: Apr 2004
Location: In your mind
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Re: Wish List
Quote:
Originally posted by johan osterman:
quote: Originally posted by tinkthank:
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12. Tactical AI: Will let routing Independents flee (will not attack routing Independents to reduce friendly fire casualties and gem consumption)
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To me it comes across as very gamey, in a bad way, for the Tac AI to behave differently with independents and other enemies. It is not like the supposed commanders have any notion of independents being unable to regroup. This gives me an idea, what if Independants that flee successfully add to Unrest depending on unit cost in gold and resources? If a militia fled, you get, say, 1 extra point of unrest in that place. If I knight fled, you get, say 10.
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