Re: An idea for stronger use of "dominion"
Interesting topic for me. When I first found out about how "little" the spread of dominion effects the game, I was a bit disappointed also.
However, I've come to change my mind for the most part. As other posters in this thread pointed-out, there are a lot of advantages to it. I also didn't see anyone posting a confirmation that it raises income to have a higher dominion as is stated in the Sabre Cherry's newbie thread/sticky but this would make it even better. Not to mention the fact that you lose instantly if your dominion gets wiped from all provinces.
In any case, the effect is a lot stronger to the outcomes of games than I thought at first and I find myself building more and more temples the more I play.
It is true that if all of the players prefer the same climate, aren't using death/miasma or drain, that the difference can be somewhat small in some cases. But +1/-1 to morale is already a fairly big deal.
I'd like to ask again for a confirmation or denial on the income increase issue. It would be nice to have some increase with higher domain and it would be nice to know how much the increase is.
P.S. I'd like to see a bit more support for defensive play as Dom2 currently seems to reward aggression a bit more that I'd prefer. Defensive options are nice in these games (see Kohan for an example of a game that is bettered by allowing defense as a viable, if not ideal by any means, alturnative). One possibility here I'd support here is to have it be +2/-2 on morale if dominion exceeded something like 6 or 7.
[ January 29, 2004, 03:24: Message edited by: diamondspider ]
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